In this task, your client will be presented with a coat of arms. After some delay, your client will then be asked to reconstruct from memory the coat of arms that they have seen. This exercise can be made complex by increasing the visual demands of your client (color, shapes present, etc).
In this exercise, not only will your client have to remember the location of the objects on the coat of arms (engage the “where” stream), but they will also have to assign meaning to determine what they have seen (engage the “what” stream). Your client must practice strategies for chunking visual-spatial information, delayed recall of this type of information, and attention to detail.
You can modify the number of coats of arms (1, 2, 3, 4, or 5), the level of difficulty (easy, medium, or hard), the time for memorization (unlimited, 120, 90, 60, 50, 40, or 30 seconds), the response time (unlimited, 120, 90, 60, 50, 40, or 30 seconds), and the modalities of the interference task (no interference, order numbers, or order words).
Number of Unique Configurations
Over 11,000 unique game configurations and significant data set depth.